In this game you've got two choices as to how you can beat an opponent – you can either your movement potential to a degree where you can consistently out maneuver your in order to get into positions. This requires you to create movement that speeds the game beyond a point that your opponent can and generally favors athletes with good mobility and speed. The second option is to or restrict an opponent's movement. The is on slowing the game down in that favor you and this typically favors athletes with isometric and . The first approach is all about creating movement, the second is all about denying movement. I usually find people will tend to naturally gravitate towards one or the other without being prompted or coerced. Interestingly, athletes who start with a movement based game will usually switch as they age to a movement denial game. Who do you think would be good examples of a movement based game among contemporary athletes? Who would be good examples of a movement denial game? Who would be a good example of an athlete who has both elements in their game?