When you go to finish a submission – in the majority of cases it's not a against the CLOCK – it's a a fight against MOVEMENT. When we get into a potential finishing there is a natural tendency among all of use to that TIME will be the determining factor behind or failure – the faster we do it the less chance an opponent can defend. In fact, the only case where you must race against time is when there is a set time limit and time is close to expiring. In all other cases, your prime concern should not be time, but rather, RESTRICTING MOVEMENT. It is MOVEMENT that will enable to get an opponent out of the move. Set your to upon control over movement, rather than of execution. rather than speed things up and soon you will be exhibiting the kind of control necessary to finish high level opponents

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